3.5 years at Netmarble – Wolfteam Turkey & MENA
8 years at Mynet Games – Oyun.mynet.com & Çanak Okey & Çanak 101 Okey
2023~2024 at Funverse Games – Hit and Boom & Party Monsterzz
2023~Present at Orion Human - E Commerce

I contınue to serve as both a Product Manager.

dıgıtal platform expertıse

More than 15 years of experience in gaming and e-commerce.

Product  Managment

Ability to play a role in all product development processes, from scratch to the end user. Monitoring all data and extending product life while the product is live.

Marketıng strategy

Activating and developing Liveops through user analysis. Creating roadmaps for product development and playing a role in increasing product data.

About me

Dynamic personality and more than 15 years experience in leading product strategy and development of gaming and
e-commerience.

The ability to manage product teams, redefined pricing, and finding new revenue have all helped to
increase customer satisfaction levels. Ability to generate valuable insights from data analysis and effectively execute on
operational targets using decision making techniques. Proficient in the management of collaborative teams from various
departments to implement strategies that correspond to the market instead of the business objectives.

my Projects

Product MAnager – Netmarble

Oversaw operations for Wolfteam Turkey and MENA, managing monetization, growth, and community engagement.

– Reached 87% of an $18.5M annual sales target by September, leading all Joygame titles in
performance.
– Increased concurrent users (CCU) by over 50% and daily active users (DAU) by 30%.
– Managed sales planning across Turkey and MENA regions.
– Directed cross-marketing campaigns with partners such as Turkcell, Coca-Cola, Samsung, and
others.
– Led the Wolfteam MENA pre-launch and re-monetization projects.

Senıor Product manager – Mynet

8 years managed multiple game titles on Mynet’s web portal, delivering strong performance in sales and engagement.

* Achieved a 64% increase in total sales across all games within eight years.
* Coordinated Live Ops, Growth, and Support teams to maintain an 86% organic user retention rate.
* Collaborated with the native dev team to resolve technical issues and align KPI performance with goals.
* Managed a portfolio reaching 600K+ MAU and generating $1.5M+ annual revenue.
* Organized sprint planning, retrospectives, and reviews with cross-functional teams.
* Contributed to Mynet winning ‘Best Game Publisher in Turkey’ at GameX 2014 and 2015.

– Be apart in In & Out Cross marketing projects

*** Turkcell (Gamecell) – Turkey’s first Online / Offline Final’l Backgammon Tournament
*** B.A.T. (British American Tobacco) – Online Backgammon Tournament among dealers
*** LEVEL Magazine – Promotion of game projects and games, and distribution of gift promo codes for players
*** Nintendo – the introduction of the first Pokemon game GO in Turkey

Senıor product manager – Funverse Games

Helped stabilize and scale a startup game studio while developing monetization models and optimizing
backend operations.


– Reduced infrastructure costs by 18% through system optimization.
– Established internal mini-studios to diversify revenue streams, generating 35% additional company income.
– Successfully launched a new game on Steam within 6 months.
– Transitioned a mobile title to PC, maintaining 100% gameplay fidelity.
– Rebuilt Web3 monetization into a more effective in-app purchase model.
– Completed backend integrations (reconnect, dynamic MMR, queue optimization, party systems, etc.).

head of product – orıon human

Leading the digital transformation of a 35-year-old family business in the healthcare sector into a modern e-commerce
platform. Responsible for full-cycle product management, technical infrastructure, and digital growth strategy

– Designed and launched the complete e-commerce infrastructure, including backend servers and deployment
processes.
– Defined product strategy and vision aligned with legacy operations; achieved an 85% go-live rate within 3 months.
– Improved customer retention, maintaining Day-30 retention at 45%.
– Exceeded first-phase revenue targets by 30% through strategic planning and promotions.
– Conducted competitor analysis to optimize procurement, reducing costs by up to 50%.

Work ın Numbers

users

+35M

Lıve clients

+25

years of experience

+15

Average yearly revenue

5M $

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