2023~2024
Preparation and tracking of Product Backlogs. Creation of monetization and infrastructure work for all games within the knowhow, and designs of installation schemes (Dashboard and Master Page (admin panel)).
– Transforming a mobile game that has been transferred to PC into a fully-fledged PC version.
– Creating and preparing the necessary UI/UX mockups to adapt mobile content to the PC gaming experience.
– Extracting and creating tasks for missing backend infrastructure.
– Collaborating with the Game Design, Art, Backend, and Game Developer teams for the parallel release.
2014~2022
From March 2021 to March 2022 Mynet Çanak Okey Product Manager
– Managing the transition of the Native game to Unity version:
• Preparation and tracking of the Product Backlogs,
• Distribution of 2 weeks your sprints to the teams,
• Arrangement of sprint retros,
⦁ Presentation of the reviews to our stakeholders at the end of the sprints,
– Income and of KPI tracking of Mynet Çanak Okey’s on the air version:
• Working and coordinating Live Ops, Growth and Support teams,
• Coordinating Native team to unravel the technical problems,
• Target Management based on Income and of KPIs
– Product Management and we published Publisher Management of games on the mynet.com web portal ( https://oyun.mynet.com ).
• Daily / instant sales tracking and reporting,
• Ensure and determined sales increase and achieve sales targets.
• Monthly / Weekly / Daily sales planning and partner relations.
• Daily Server tracking ,
⦁ In & Out Cross Marketing (Brand based),
⦁ Enhancements about Digital Marketing and creating new ideas.
⦁ Research , testing and administration submission of the new games
⦁ Between 2018-2019 Years, As a Game CRM Manager, Mynet gave me another responsibility as a Customer Service and Player Support Manager.
⦁ Responsibility at the Openning Sponsorship of Gamex 2014 Fair.
⦁ The Best Game Publisher Award ( Mynet game ) winner at Gamex 2014 Fair
⦁ The Best Game Publisher Award ( Mynet game ) winner at Gamex 2015 Fair
2011~2014
⦁ Increase the sales, revenue and monthly/yearly targets.
(Achieved 87% of 2014 yearly target as of September. Wolfteam were by far number one in all Joygame games.)
⦁ Managed Wolfteam’s new momentary player acquisition projects in Turkey and all across the MENA Region (CCU) (The number of momentary player increased more than 50% and Daily game entering player(DAU) number increased 30%),
⦁ Instant & Daily Sales Tracking and Reporting ,
⦁ Daily/Weekly/Monthly Sales Planning and Application (Turkey and MENA Region),
⦁ Instant/Daily Server tracking,
⦁ In & Out Cross Marketing (Brand based) project responsibilities ,
⦁ Wolfteam MENA pre-Launching and re-monetization project (Wolfteam TR & MENA),
⦁ Partnership Management such as Coca Cola, Fanta, Samsung, Bimeks , ininal , Dailymotion and mainly with Turkcell and GNCTRKCLL.
⦁ Online and offline Tournament presentations ,
⦁ Live publications (on the web) for www.wolfteam.tv
⦁ The Best Game Publisher Award ( Joygame ) winner at Gamex 2013 Fair
⦁ The Best FPS Game Award ( Wolfteam ) winner at Gamex 2013 Fair